Fraser Connolly

About me

I have a wide variety of experience working with digital technology and software development. I have recently published my first commercial desktop application, Offstage Controls Protocol Emulator, a network control protocol emulator. I developed it in C# with an electron front end interface utilising vue.js. During my career I have demonstrated a variety of transferable skills including running a production team, managing strict production schedules, working with large budgets and communicating effectively with colleagues, students, and the public.

I can be contacted via my LinkedIn profile.

Skills

C# 99%
Unity 3D 90%
Website design 85%
Database Design 75%
Arduino 70%

CV

Summary

Fraser Connolly MSc PGCert BA(hons) FHEA

Glasgow, Scotland
Software Developer, Support Technician, and Lecturer

Education Sector

Computing Lecturer

Glasgow Clyde College - 2022
As a Computing Lecturer I taught SQA modules at levels 5 through 8 covering subjects in Software Development and Cyber Security.

IT Support Technician

University of Strathclyde - 2020 - 2022
Technician to the department of architecture and the faculty of engineering operations team. Web developer of the Architecture Showcase website.

Production Technician, Digital

Royal Central School of Speech and Drama - 2017 - 2019
I taught technical theatre skills to BA and MA students. I supported learning by providing practical expertise whilst encouraging students to think creatively to solve problems. I completed a PGCert in teaching and learning during which I researched ways to improve the teaching practices for lighting control protocols.

Private Sector

Senior Software Developer

Artistic Licence Engineering Ltd - 2015 - 2016
I developed desktop software using Visual Studio C# and Borland C++ as well as PIC Microchip firmware using MPLAB X. As a senior manager, I supervised colleagues and collaborated on product design.

Production Coordinator

Artistic Licence Engineering Ltd - 2013 - 2015
I managed the company's product assemblies including the outsourcing of PCB assemblies and cases. I also supervised product testing and packaging.

Junior R&D Technician

Artistic Licence Engineering Ltd - 2012 - 2013
I tested the company's software products and redeveloped the web interface for Multi-Play to make it iOS compatible.

Freelance

Offstage Controls

2017 - Present
I founded Offstage Controls to develop and launch the Offstage Controls Protocol Emulator which supports the development of ethernet based lighting control products by emulating ethernet lighting hardware.

Embedded Website Design

I re-developed the embedded website on a popular Art-Net ethernet gateway utilising a PIC32 microcontroller.

Visiting Lecturer

I have run several classes on lighting control protocols and lighting control networks.

Electronic Theatre Props

I have worked on Arduino and electronic props for theatre and live entertainment events.

Education

BSc Games Development (Software Development)

Glasgow Caledonian University - 2023 - ongoing
Modules:

Music and Sound for Games

Academy of Music - 2022

MSc Software Engineering

University of Westminster - 2012 - 2013
Modules:
  • Algorithmics
  • Software Design
  • Database Languages
  • Enterprise Development
  • Object Orientated Programming
  • Dissertation: Theatre Control using Art-Net and Open Sound Control

PGCert Cyber Security - Graduate Apprenticeship

University of Strathclyde - 2020 - 2021

PGCert Teaching and Learning in Higher Education

Royal Central School of Speech and Drama - 2018 - 2019
Action Research - development of a protocol emulator to support the teaching of lighting control systems.

BA Theatre Practice – Production Lighting

Central School of Speech and Drama - 2009 - 2012
  • Chief electrician on Epsom Downs
  • Deputy chief electrician on Divine Words
  • Set electrician on Guys and Dolls
  • Venue chief electrician on Common Chorus and As I Lay Dying

Training Courses

GameDev.TV

2022-2023
Online courses:
  • Unity Multiplayer: Intermediate C# Coding & Networking
  • The Ultimate Guide to Cinematography with Unity
  • Low Poly Landscape - Blender
  • 3rd Person Combat Traversal - Unity

GameDev HQ

2023
Unity Tech Art: Realistic Lighting for Game Development

Rhino – Level 1

Simply Rhino Limited - 2019

First Aid at Work

Red Cross - 2017

Intermediate Electricity for Entertainment Technicians

Lamp and Pencil - 2017

Practical Pyrotechnics

Just FX - 2011

PAT Competency

Techno Serve - 2010

Voluntary Sector

Software Developer / Results Officer

Wiltshire Schools' Athletic Association - 2009 - 2017
In 2015 WSAA hosted the South West Cross Country Championship for which I developed a data entry and analysis solution. The solution included mobile and web applications to capture participant’s times and positions more effectively and accurately.

Production Officer

National Student Pride - 2016 - 2017
I was proud to support the work of NSP by arranging technical aspects of the 2016 and 2017 events.

Recent Blog Posts

Identity Reset - Targeting

First implementation of the targeting system for selecting NPCs.

Melee Combat Animation - Test 01

This is a recording of the first test of the melee animations for a new game that I'm developing.

Synty Game Jam

I created a space combat game, Stellar Raider, for the Synty 2023 game jam. I used the Synty Space and Partial Effects packs for this project.

RTS Tanks

Renders of the tanks used in my multiplayer RTS game.