Blog Posts with tag GameDev.TV
Spooky Corridor
A spooky corridor scene created to learn about UV mapping and texturing.
State Driven - Third Person Controller
This course discussed finite state machine based programming using different classes for each of the states as opposed to a single large class with an enum and switch statement.
Low poly environment course
This course focuses on low poly modelling and rendering.
Bridge from GameDev.tv course
Bridge Render