Blog Posts with tag Unity
Identity Reset - Targeting
First implementation of the targeting system for selecting NPCs.
Melee Combat Animation - Test 01
This is a recording of the first test of the melee animations for a new game that I'm developing.
Synty Game Jam
I created a space combat game, Stellar Raider, for the Synty 2023 game jam. I used the Synty Space and Partial Effects packs for this project.
Hologram Shader Graph
For the Vigard project I needed to be able to have animated characters and objects appear as if they were holographic projections and separate from the rest of the environment.
State Driven - Third Person Controller
This course discussed finite state machine based programming using different classes for each of the states as opposed to a single large class with an enum and switch statement.
Multiplayer RTS
This course introduced me to the design and implementation process of two new genre of games, Real Time Strategy (RTS), and multiplayer.
Music and Sound for Games
I recently finished a 12 week course on Music and Sound for Games run by the Academy of Music. This course focused on using FMOD to implement a sound design in a Unity game.
Embassy Theatre
Blender 3D model of the Embassy Theatre at the Royal Central School of Speech and Drama